SideQuest is a custom-built, hyper-casual game hub hosted at sidequest.dseikou.co.za. It was created as a playful extension of the D’SEIKOU portfolio: a small arcade that lets visitors take a break from scrolling and experience an interactive side of the brand.
The concept came from a very real creative problem: designers, developers, and multi-hyphenates are always doing side quests while trying to finish their main portfolio. Instead of fighting that habit, I turned it into the product idea. The result is a mini game hub that feels self-aware, useful for engagement, and aligned with my personality as a designer-developer.
Technically, the project combines React for the overarching interface, routing, reusable UI, and state handling, with Phaser for game-engine mechanics where canvas-based gameplay is needed. The wider system also uses Firebase-style thinking for user sessions, saved scores, personal bests, and leaderboard behaviour, then deploys through Netlify for fast web access.
The platform is designed to feel lightweight but complete: game cards, player identity, score submission, leaderboard logic, personal best tracking, and a visual design system that makes every screen feel like it belongs inside the same arcade.
- Core idea: a branded arcade that extends the portfolio beyond static case studies.
- Interaction layer: playable hyper-casual games with simple rules, quick rounds, and clear feedback.
- System layer: reusable game cards, score handling, profile context, and leaderboard-ready structures.
- Brand layer: retro pixel art language, custom icons, and a bold red, cream, and black palette.